Squirtle: VFX Modelling & Texturing Series
£26
£26
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Michael Wilde VFX
In this series I go through the process of texturing and modeling this lovely turtle from start to finish. I will go through my methodology and workflows with step by step narration. Along the way I’m going to talk about it all: Design, UVs, modelling, sculpting, Texturing, topology and even a few failures.
I use Zbrush, Maya and Mari with a small section using Substance Designer. I will not be teaching the very basics of the software but do have 11 mini lessons throughout to teach techniques I use throughout :)
Files Included:
- 21 x Narrated Videos (Just under 7 hours of footage if I've done the maths right)
- 11 x Mini Lessons
- Zbrush File and Low Poly OBJ
- Final Exported Textures
- & More
Video Chapters:
- 00 - Intro / VFX Asset Pipeline
- 01 - Ref is King
- 02 - Zbrush Blockout
- 03 - Retopo & UVing
- 03b - Retopoing Cont. Shell & Tail
- 04 - UV and UDIM Workflow
- 05 - Zbrush Hand Sculpted Details
- 06 - Painting Displacement in Mari
- 06b - Shell Problem Solving
- 07 - Analysing a First Pass Render
- 08 - Zbrush Second Pass
- 09 - Mari and Zbrush Balancing
- 10 - Colour Block In and Mari Setup
- 11 - Adding More Colour Details in Mari
- 12 - Shell Hand Painting in Mari
- 13 - Checking Renders and Making Edits
- 13b - Final Mari Colour Textures
- 14 - Making Secondary Maps
- 15 - Glasses, Nails and Eyes
- 16 - Arnold Render Scene Overview
- 17 - Post Mortem
This is for a single non-commercial user, if you want to use it for anything other than that please get in contact.
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