Profile PictureMichael Wilde VFX

Squirtle: VFX Modelling & Texturing Series

£26
20 ratings

In this series I go through the process of texturing and modeling this lovely turtle from start to finish. I will go through my methodology and workflows with step by step narration. Along the way I’m going to talk about it all: Design, UVs, modelling, sculpting, Texturing, topology and even a few failures.

I use Zbrush, Maya and Mari with a small section using Substance Designer. I will not be teaching the very basics of the software but do have 11 mini lessons throughout to teach techniques I use throughout :)


Files Included:

  • 21 x Narrated Videos (Just under 7 hours of footage if I've done the maths right)
  • 11 x Mini Lessons
  • Zbrush File and Low Poly OBJ
  • Final Exported Textures
  • & More

Video Chapters:

  • 00 - Intro / VFX Asset Pipeline
  • 01 - Ref is King
  • 02 - Zbrush Blockout
  • 03 - Retopo & UVing
  • 03b - Retopoing Cont. Shell & Tail
  • 04 - UV and UDIM Workflow
  • 05 - Zbrush Hand Sculpted Details
  • 06 - Painting Displacement in Mari
  • 06b - Shell Problem Solving
  • 07 - Analysing a First Pass Render
  • 08 - Zbrush Second Pass
  • 09 - Mari and Zbrush Balancing
  • 10 - Colour Block In and Mari Setup
  • 11 - Adding More Colour Details in Mari
  • 12 - Shell Hand Painting in Mari
  • 13 - Checking Renders and Making Edits
  • 13b - Final Mari Colour Textures
  • 14 - Making Secondary Maps
  • 15 - Glasses, Nails and Eyes
  • 16 - Arnold Render Scene Overview
  • 17 - Post Mortem

This is for a single non-commercial user, if you want to use it for anything other than that please get in contact.


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(20 ratings)
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£26

Squirtle: VFX Modelling & Texturing Series

20 ratings
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